Banjo-Kazooie - Not developed by Rare?
In an interview with Okay, Cool, composer of the Banjo-Kazooie series - Grant Kirkhope - explained that it's likely a new studio would be behind any potential follow-up to the series.
Here's why:
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'That’s my same point. You know, I don’t feel like… the only way I think Banjo-Kazooie would get remade is if another studio took it on. Rare haven’t got an appetite. They don’t want to do it, I don’t think. I don’t know, but I’ve got friends over there and we don’t talk about it. It’s just such a gut feeling in that Rare wouldn’t do another Banjo-Kazooie game. Convince somebody else to do it.
'Like, Killer Instinct was done by that other studio, I forgot what they’re called. I kinda feel like if Banjo was to happen again they’d fire it off to somebody else. And whether they’d get the humour of it, and make a good game out of it, I don’t know. You know, I’d probably say no. But then, I just worked on a Mario Rabbids with a studio in Milan that got all the Mario-ness, they got it, picked all of it up, put in a game and its Nintendo quality. So, it’s completely possible.
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'I guess it would take a studio to approach Rare and say: “Give us a Banjo IP, we wanna make a game.” You gotta think there’s money in it – there’s gotta be money in it for somebody. If they can make money out of it, then I guess they can have a go out of it. But my guess is Rare haven’t got the appetite for a Banjo-K game. They might, but it doesn’t [look] like that to me.”
Showdown TownShowdown Town | Logbox 720 | Banjo Land |
The Jiggosseum | Terrarium of Terror | Spiral Mountain |
Act 1 | Act 2 | Act 3 | Act 4 | Act 5 | Act 6 |
Nutty Acres Act 1
[edit]
Jiggies Required // 0 | Jiggies // 1 | Jingo Tokens // 2 |
Bangers 'n' Dash |
Who // Klungo |
Trophy Time // 0:30 |
The first dispensed Game Globe sets you well on the proper course to Jiggy-collecting by introducing you to an expansive coconut farm surrounded by the blue ocean. Presently, only one Jiggy can be harvested from this first visit. The owner of the first Jiggy, former arch nemesis Klungo, tells the dumbfounded duo of his new, good ways and proves himself in earnest with promises of a Jiggy for completing his challenge.
The farm is on fire! With Klungo all the way out here, he can't make it in time so he seeks your help. Quickly race to the scene in the trolley, following the target blip on the map to find your way. When you arrive at the fire, it turns out it's just the silly shaman cooking up some sausage. Whew.
Jinjo Fetch |
Who // Green Jinjo to the left of Klungo |
A Jinjo standing in the grass nearby has lost a prized heirloom, a banjo (ha!). He wants you to go fetch it. After accepting his request, head west a bit to the question mark and find the banjo lying in the middle of the field. Pick it up and cart it back to the distressed Jinjo.
Jinjo Speed |
Who // Red Jinjo on the hill to the right of Klungo |
This little Jinjo has got thrill issues. Gain enough speed to knock the wind out of her, and she will cough up the Jinjo token more than willingly. The default Trolley will do just the trick. Simply roll down the hill you start on without crashing into anything.
Nutty Acres Act 2
[edit]
Jiggies Required // 1 | Jiggies // 3 | Jingo Tokens // 3 |
Tick Tick Bang |
Who // Mumbo |
Trophy Time // 0:50 |
Silly Mumbo got himself in quite a pickle. Next to him is a ticking bomb that only an arms expert like Bottles, sitting at the airstrip across the way near the volcano, can properly handle. Mumbo wants you to deliver this time bomb to the mole before it's too late!
Toss the bomb onto the tray of the Trolley and head towards the volcano. Thankfully the bomb isn't sensitive, so a few bumps here and there won't spell disaster; it will however put a damper on your efforts to attain Trophy Time. Follow the paved road to the base of the volcano and through the tunnel. Veer left when you reach Humba Wumba and exit through the left-hand tunnel to reach Bottles, who simply gives the explosive a good ol' whack with a wrench to diffuse it. Good going, Bottles!
Great Balls of Fire |
Who // Humba Wumba |
Trophy Time // 1:50 |
Mumbo's crazy voodoo has disturbed the volcano's natural slumber. Now with its increased activity, flaming balls of lava rocks have crash landed upon the vibrant green land and threatened the environment with its toxic fumes. Humba Wumba wants you to roll the lava rocks into the water to put them out, a task made more easy by the fact that all three of the lava rocks sit atop mounds that provide the needed downhill momentum for translocation.
You can simply ram the boulders off the mound and let inertia take its toll, or lift it with the magical wrench.
Coconut Circuit |
Who // Trophy Thomas |
Trophy Time // 1:55 |
The ever competitive Trophy Thomas holds the last Jiggy of this act. He challenges you to what comes down to two out of three races. Follow the green arrows and roar through the green spirally checkpoints to stay true to the race course. The distance of the second race will be extended quite a bit, so be sure to stay in front of the blue-haired, cool cat! If you're using the Trolley, be sure to enter corners and turns more carefully since the center of gravity is higher and the vehicle is more liable to tip over, possibly costing you the race if that happens.
Jinjo Race |
Who // Green Jinjo in the west |
This Jinjo kin of Trophy Thomas is one fast and furious racer as he throws down a race-type challenge that bears similarity to the one proposed by the cat. Race through the checkpoints as before. The usual tricks apply here: cut corners where possible and avoid obstacles in the road so as to not lose speed.
Jinjo Combat |
Who // Blue Jinjo on the beach |
The Jinjo curls up into a ball and rolls into you. In true sumo fashion, you must butt heads and overpower the opponent (in this case, a blue Jinjo ball) with sheer pushing power. Knock the Jinjo out of the blue force field within 60 seconds to win the challenge. Keep the Jinjo in front of your vehicle and steadily ease it toward the force field.
Jinjo Taxi |
Who // Purple Jinjo out in the swamp |
The stranded Jinjo wants you to zoom to the coconut piles and stat! As his personal taxi driver, you get to use the Jinjo Taxi and drive him over to the destination marked on the map.
Nutty Acres Act 3
[edit]
Jiggies Required // 3 | Jiggies // 1 | Jingo Tokens // 2 |
Grunty's Loco Coco |
Who // Grunty |
Trophy Time // 0:30 |
Before starting the challenge, select LOG's Tractor as your vehicle of choice. The point of this challenge is to wrest the giant coconut, the Loco Coco, from the tray of Grunty's gargantuan vehicle. With a heavy vehicle like the Tractor, Grunty won't be able to tip you every which way as you ram into her. On the contrary, you will be able to slam her into a tree and keep her there for a good couple of seconds before she wriggles free. Both of you begin on the beach, but Grunty will drive perpendicular to you at the start, leaving her soft flank exposed. Quickly spear her to the nearby palm tree and pin her there. Unbuckle from the Tractor and retrieve the Loco Moco from her tray before she gets away, and thus end the challenge!
Jinjo Hurl |
Who // Red Jinjo at the airstrip |
Jinjos are a little masochistic, aren't they? This one in particular dreams of flying through the air for a certain distance, and he needs your help to accomplish this. Switch to a vehicle with extra revving power and bat the Jinjo out of the ballpark at full speed. With his dream fulfilled and you to thank, he gives up a token.
Jinjo Fetch |
Who // Yellow Jinjo in the farm |
Glowbo can be found submerged underwater to the north, at the base of the volcano. Dip in and reel in the thing, then bring him to the yellow Jinjo for your prize.
Nutty Acres Act 4
[edit]
Jiggies Required // 8 | Jiggies // 4 | Jingo Tokens // 2 |
Fighting Fit |
Who // Mr. Fit |
Trophy Time // 750 |
Ever paranoid of lurking Gruntbots, Mr. Fit asks for your escort services in protecting him from harm while on his jog. Although an exercise advocate, he hasn't exactly the cardiovascular fitness of an Olympian, and as such, he tends to take breathers here and there. The Gruntbots appear and attack during those brief moments of vulnerability, so it's your job to keep them off of Fit's hair.
The task can be made easier if you construct a vehicle with an Egg Gun stacked on top of it, but you can bonk these mechanical menaces just the same with your wrench even if that runs the risk of Mr. Fit incurring some form of injury. It doesn't take much to wear Mr. Fit down, especially if you're aiming for the Trophy. If you've been diligently training Banjo at the gym in town, you can pack much more power behind each whack and therefore eliminate the ambushers within due time.
Keep an airtight watch on Mr. Fit as he huffs and puffs his way through his routine trail. Gruntbots appear among the trees as well, so prepare to mash that attack button at the first sign of danger.
High Jinks |
Who // Bottles |
Trophy Time // 2:10 |
Bottle's challenge is a clever guise that gets you accustomed to operating an aircraft. Follow his instructions, which include making you go through checkpoints, perform certain aerobatic maneuvers and launching air strikes on the balloon targets set up around the ranch.
Vac o' Nuts |
Who // Klungo |
Trophy Time // 2:00 |
If you're aiming for that Trophy, it'd be useful to note a spare Medium Engine in a crate right next to where you begin. Bust the crate open and tack on the engine to give the rig some extra juice. When the challenge begins, bust through the southern wall to shave off a bit of time and scream it down to the fields.
Rake in at least fourteen coconuts from the field and lug them to the farm. Be mindful about what round object you end up running over because the rocks jumbled in with the coconut field end up taking valuable storage space in the back of the vehicle.
Cheatin' Witch |
Who // Trophy Thomas |
Trophy Time // 1:45 |
Participate in this race against Piddles, Grunty's freaky-colored pet, on Trophy Thomas' behalf. He owes you big time, but a Jiggy would suffice as well. Don't look down on the ferocious feline as she plays dirty. Hooked up to her race rig is a Freezeezy whose effects stop you dead in your tracks for a brief moment. Rest assured that Piddles will not hesitate to use this over and over again if you gain any semblance of a lead; just avoid staying in front of her for any length of time in a straight line. On the upside, you can install one of your very own Freezeezies onto your own vehicle and give her a taste of her own bitter medicine.
Jinjo Taxi |
Who // Blue Jinjo near the volcano |
Chauffeur time! Take this excited Jinjo to the top of the volcano in the provided taxi. You can't drive up the molten lava surfaces, so you have to follow the paved roads that wind to the top.
Jinjo Hurl |
Who // Orange Jinjo at the top of the tunnel next to the coconut field |
Hurl (or rather crash into) the Jinjo over the 200 mark. Luckily, the little guy starts out perched atop this hill, so shoving him down hard enough should be enough to get him going past the target distance.
Nutty Acres Act 5
[edit]
Jiggies Required // 31 | Jiggies // 6 | Jingo Tokens // 3 |
Save Our Statue |
Who // Bottles |
Trophy Time // 800 |
Bottles sends you to the coconut statue at the farm and depends on you to preserve it in its unharmed, untainted-by-Gruntbots state. There is an Egg Cannon you can use to sink the airborne enemies that swoop by. In addition, you can upgrade the cannon with a Clockwork Kazooie from the adjacent crate—this charges your shots with a homing feature. Fend off the attackers for 2 minutes to complete the challenge. In order to attain the mentioned Trophy, you have to be on the ball as a mere two stray shots to the statue will undo your efforts in its acquisition.
Alternatively, if you want to get the trophy easily, and don't mind being completely cheap about it, just pick up the statue, and take off with it. Use the wrench to carry the statue over the volcano, where Grunty's bots can't reach it. Set it down, and just wait for the timer to finish off, without having to fire a single shot. If you maxed out Banjo's speed, and strength, you should be able to get it to the volcano, while only being hit by one or two planes. If you aren't fast enough, you could also probably just use a transport truck to carry it, or construct a cage vehicle that you can put around it.
Beat the Fleet |
Who // Mumbo |
Trophy Time // 1:05 |
You have an objective similar to that of the previous Jiggy challenge: keep attacking Gruntbots at bay for a whole 2 minutes, although this time the battle moves to the water and you have nothing really to protect (other than your verbal contract with the Jiggy owner and your pride!). Sink 16 enemy vessels with a well-equipped naval ship. If you don't have one, build one! One with more than one offensive weapon to crank up the heat, a Large Propeller for added mobility, and don't forget that ammo!
Farmhand of the Year |
Who // Mr. Fit |
Trophy Time // 2,500 |
First of all, you will need to get your hands on a Sticky Ball to make life easier. You can find one in a Mumbo Crate located on a wooden platform to the right of the Logbox 720 Game Globe plinth. Now get yourself a helicopter and modify it with a Sticky Ball. What the Sticky Ball does for you is grab as many as three coconuts quickly and nearly effortlessly on its adhesive surface. The coconuts range in size, and depending on the size you are allotted a varying number of points. The large coconuts are worth 500 points, the medium ones 200 and the small ones add 50 points. This means you need only to drag two large coconuts to the farm to bag the Jiggy, but need a combination of medium and large coconuts to cash in on the Trophy.
Old Dog, New Tricks |
Who // Humba Wumba |
Trophy Time // 1:45 |
Remember Mr. Patch? Yeah, he's back, but unlike Klungo he has yet to turn over a new leaf; instead he returns only for you to send him deflating into the distance again. You need to build yourself a mean flying machine capable of putting holes through Mr. Patch's 12 patches that are distributed all over his body. Fly circles around the floating dinosaur and pop them all.
Leaky Waterworks |
Who // Trophy Thomas |
Trophy Time // 2:00 |
Use a helicopter for this challenge. You need to speed over to three leaky water pipes and patch them up so that the coconuts fields are well irrigated. The plugs required for the patchwork have been placed inside large balls, which burst easily with a wrench-thrashing. Swat away the annoying Gruntbot pests, grab the plug and fix the leaks for success.
Hard-Boiled Egg |
Who // Klungo |
Trophy Time // 2:00 |
The oversized twit doesn't know what to do in order to cook his egg, so you need to do it for him. Oh, what you do for Jiggies...A heart over the egg measures its state of health. It tracks every bump or collision (that mountain came out of nowhere!), so handle it with care! We suggest using an aircraft with a tray for the ease of transporting the delicate egg over a respectable distance and back. Take the egg to the volcano's center and drop it in the scalding hot lava to cook. The egg finishes cooking mere moments later, but you need to bring the feast back to the starving Klungo.
Jinjo Speed |
Who // Purple Jinjo at the top of the volcano |
Oblige the little guy who obviously doesn't get to experience much else of life lounging around an active volcano just waiting for the infrequent visitor to whisk him away to a life of thrills. Simply run off the edge and let the speed of gravity take his breath away.
Jinjo Race |
Who // Orange Jinjo at the docks |
If you want a clear shot at a win, pimp out your boat with some serious quickness. This Jinjo doesn't dilly-dally and will get water in your eyes if you don't try hard to keep up.
Jinjo Combat |
Who // Yellow Jinjo in the fields |
Don't try to out-push the Jinjo up the dirt mounds. With gravity and the Jinjo's own sheer strength, you will lose unless you're sporting a vehicle with tremendous push. For that extra edge, we recommend bolting on two Medium Engines and a wide front end to keep the Jinjo from rolling out.
Nutty Acres Act 6
[edit]
Jiggies Required // 47 | Jiggies // 5 | Jingo Tokens // 1 |
Riverbed Head-to-Head |
Who // Klungo |
Trophy Time // 2:00 |
It can get feisty really quickly since the race course falls on a dried-up, narrow riverbed. Get a set of fast but narrow wheels—you will probably need to build one. Tack on two of the best engines you've got (should be a large by now) and hit the race course! Blow your opponents away with your ultra-tricked out race wheels.
Freewheel Festival |
Who // Trophy Thomas |
Trophy Time // 1,500 |
Another speed trial, though without the help of an engine. Relying strictly on the forces of inertia, you need to pilot your car on the downhill of the volcano, which provides that initial momentum, but once the terrain flattens out you need to quickly find more downhills or you'll stop completely from the friction. Make sure to not hit anything as well, as that definitely will cut out a considerable amount of the built-up momentum.
Nut to Go |
Who // Humba Wumba |
Trophy Time // 1:10 |
Looks like Mumbo has shirked his farm chores, so Humba Wumba charges you with the task of sending the harvested coconut crops to the docks in his stead. Given a carrier large enough to carry 12 coconuts at a time, you need to pack up at least 9 coconuts and bring them to Mumbo first for inspection. Carefully do so, being mindful of big bumps so as to avoid tipping over and spilling your cargo.
As you lug the lovely bunch of coconuts around, you will be assaulted by Grunty's ever annoying Gruntbots who are keen on sabotaging this shipment. Stick to flat roads and oversee the successful transfer of the crops to the shipment docks.
Air Coconut |
Who // Bottles |
Trophy Time // 3:00 |
This race is not easy, and unlike most of the races that have been mainly grounded, this one puts you in the sky along with several other vicious pilots. Expect your competitors to be fast, so if you can't beat them in speed you can at least gun them down and be that thorn in their side by installing an Egg Gun or two on the plane. During the race, aim and shoot with the intent of blasting your opponent's engines. That way, you slowly gain the lead on them as they spiral out of control or lose speed from blown-out engines. Note that you can't rely entirely on the Egg Guns; you still need a couple of engines and at least one mounted Small Jet.
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Makin' Waves |
Who // Mr. Fit |
Trophy Time // 1:30 |
Another boat race. As usual, we highly recommend mounting an Egg Gun to the floating vehicle on top of the usual engines. Stick on a Large Propeller too for added mobility and you've got yourself a race.
Jinjo Hurl |
Who // Orange Jinjo at the top of the volcano |
The target distance is set at the 500 mark. Get a mean set of wheels with speed and power to hurl the Jinjo into the air and down the volcano.